Skip to main content

In Progress

  • More Unity-domain knowledge SKILL: PSD To UI, maintaining project knowledge bases and memory (/dream), creating particle systems, and writing custom render pipelines
  • Tool lazy loading: use tool lazy loading on supported APIs and add meta-tool compatibility for APIs that do not support it
  • More dedicated tools: image input and 3D asset preview tools; frontend display enhancement tools such as flowcharts and curve charts; more data editing tools; Python bundled in the installer; and more

In Queue

  • Instant messaging software: support sending and receiving conversation messages through messaging software
  • Unity Editor extensions: add Locus actions to the Unity console and context menus, making common functions and file references easier to use, and expose Locus search, parsing, and related capabilities to the C# API

Under Discussion

  • More version control software support: P4 and SVN support
  • Security improvements: add more tool permission configuration items and use smaller models to review tool call safety
  • Local language model deployment: provide an optional local model runtime inside Locus for relatively simple tasks that consume many tokens, such as explorer
  • Hot updates while the editor is running: support modifying script logic at runtime and compiling and applying it in real time
  • End-to-end mode enhancements: strengthen the model’s ability to test and evaluate implemented features through editor screenshots, test input scripts, and separate evaluation contexts
  • External tool import: support importing external tools through MCP, CLI, and similar methods
  • Game development SKILL HUB: a community-driven SKILL sharing platform