In Progress
- More Unity-domain knowledge SKILL: PSD To UI, creating particle systems, and writing custom render pipelines
- More data formats: store project configuration as tables, with CSV-Unity data sync and dynamic loading as the project’s single source of truth
- More dedicated tools: 3D asset preview; frontend display enhancements such as flowcharts, curve charts, and aggregated data views; more data editing tools (CSV, Excel)
In Queue
- End-to-end mode enhancements: strengthen the model’s ability to test and evaluate implemented features by launching a separate Unity Editor process, taking in-editor screenshots, writing test input scripts, and evaluating in a separate context
- Instant messaging software: support sending and receiving conversation messages through messaging software
- Unity Editor extensions: add Locus actions to the Unity console, and expose Locus search, parsing, and related capabilities to the C# API
Under Discussion
- More version control software support: P4 and SVN support
- Security improvements: use smaller models to review tool call safety
- Local language model deployment: provide an optional local model runtime inside Locus for relatively simple tasks that consume many tokens, such as explorer
- External tool import: support importing external tools through MCP, CLI, and similar methods