In Progress
- More Unity-domain knowledge SKILL: PSD To UI, maintaining project knowledge bases and memory (
/dream), creating particle systems, and writing custom render pipelines - Tool lazy loading: use tool lazy loading on supported APIs and add meta-tool compatibility for APIs that do not support it
- More dedicated tools: image input and 3D asset preview tools; frontend display enhancement tools such as flowcharts and curve charts; more data editing tools; Python bundled in the installer; and more
In Queue
- Instant messaging software: support sending and receiving conversation messages through messaging software
- Unity Editor extensions: add Locus actions to the Unity console and context menus, making common functions and file references easier to use, and expose Locus search, parsing, and related capabilities to the C# API
Under Discussion
- More version control software support: P4 and SVN support
- Security improvements: add more tool permission configuration items and use smaller models to review tool call safety
- Local language model deployment: provide an optional local model runtime inside Locus for relatively simple tasks that consume many tokens, such as explorer
- Hot updates while the editor is running: support modifying script logic at runtime and compiling and applying it in real time
- End-to-end mode enhancements: strengthen the model’s ability to test and evaluate implemented features through editor screenshots, test input scripts, and separate evaluation contexts
- External tool import: support importing external tools through MCP, CLI, and similar methods
- Game development SKILL HUB: a community-driven SKILL sharing platform