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In Progress

  • More Unity-domain knowledge SKILL: PSD To UI, creating particle systems, and writing custom render pipelines
  • More data formats: store project configuration as tables, with CSV-Unity data sync and dynamic loading as the project’s single source of truth
  • More dedicated tools: 3D asset preview; frontend display enhancements such as flowcharts, curve charts, and aggregated data views; more data editing tools (CSV, Excel)

In Queue

  • End-to-end mode enhancements: strengthen the model’s ability to test and evaluate implemented features by launching a separate Unity Editor process, taking in-editor screenshots, writing test input scripts, and evaluating in a separate context
  • Instant messaging software: support sending and receiving conversation messages through messaging software
  • Unity Editor extensions: add Locus actions to the Unity console, and expose Locus search, parsing, and related capabilities to the C# API

Under Discussion

  • More version control software support: P4 and SVN support
  • Security improvements: use smaller models to review tool call safety
  • Local language model deployment: provide an optional local model runtime inside Locus for relatively simple tasks that consume many tokens, such as explorer
  • External tool import: support importing external tools through MCP, CLI, and similar methods