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In Progress

  • Vertical layout mode and Unity window embedding: support switching the frontend to a vertical layout when the window becomes narrow, and embedding it in a native Unity Editor window
  • Runtime analysis tools: let the Agent write condition-triggered scripts during runtime to sample data frame by frame and improve debugging capability

In Queue

  • More Unity-domain knowledge SKILL: maintaining project knowledge bases and memory (/dream), creating particle systems, reading profiler data to analyze project performance bottlenecks, writing custom render pipelines, and more
  • Instant messaging software: support sending and receiving conversation messages through messaging software
  • More data editing tools: support editing more kinds of configuration data such as Excel spreadsheets
  • Unity Editor extensions: expose Locus parsing, search, and other tools on the Unity side so high-speed search and similar capabilities can be used inside the native Unity Editor
  • More version control software support: P4 and SVN support
  • Security improvements: add more tool permission configuration items and use smaller models to review tool call safety

Under Discussion

  • Local language model deployment: provide an optional local model runtime inside Locus
  • Hot updates while the editor is running: support modifying script logic at runtime and compiling and applying it in real time
  • End-to-end mode: strengthen the model’s ability to test and evaluate implemented features through editor screenshots, test input scripts, and separate evaluation contexts
  • External tool import: support importing external tools through MCP, CLI, and similar methods
  • Game development SKILL HUB: a community-driven SKILL sharing platform