Overview
Locus for Unity is an open-source AI agent for Unity projects.
- In-editor operations: write C#, read and modify Unity objects and assets, and ship full features end-to-end.
- Runtime analysis and debugging: inspect runtime state and capture frame-by-frame signals to fix bugs and tune performance.
- Automated knowledge system: turn chat requirements into design docs; keep project understanding in long-term memory.
- Graphical version control: a visual VCS UI with semantic diff and conflict handling for Unity YAML assets.
- Prompts tuned for Unity: stronger Agent output, fewer common mistakes.
- Multiple model providers: subscription accounts and a range of LLM APIs.
Quick StartInstall Locus and finish setup in minutesRoadmapWhat we’re shipping next, and what’s plannedWhat Makes Locus Technically Different?How Locus’s independent process architecture enables these capabilities
Showcases

Review file changes inline in chat

Run version control from a graphical UI

Edit knowledge docs and tune context injection

Semantic diffs for Unity YAML assets

Semantic merge for conflicting YAML

Lexical and semantic retrieval, side by side